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Code for Minecraft Modding

The following is the code that was used to make the Base Mod in my video tutorial on Minecraft Modding.

 

package tutorial.generic;

import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;

@Mod(modid=Generic.MODID, name=Generic.MODNAME, version=Generic.MODVER) //Tell forge “Oh hey, there’s a new mod here to load.”
public class Generic //Start the class Declaration
{
//Set the ID of the mod (Should be lower case).
public static final String MODID = “generic”;
//Set the “Name” of the mod.
public static final String MODNAME = “Generic Mod”;
//Set the version of the mod.
public static final String MODVER = “0.0.0”;

@Instance(value = Generic.MODID) //Tell Forge what instance to use.
public static Generic instance;

@EventHandler
public void preInit(FMLPreInitializationEvent event)
{
}

@EventHandler
public void load(FMLInitializationEvent event)
{
}

@EventHandler
public void postInit(FMLPostInitializationEvent event)
{
}
}

Copy and paste this code. For all those that are confused, check out my Minecraft Modding Playlist on YouTube:

Thank You for watching my videos in Advance and have a good day!

By Arsh Kabra

The most boring person at any given party.

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